Notice: Undefined index: rcommentid in /home/lagasgold/domains/lagasgold.com/public_html/wp-content/plugins/wp-recaptcha/recaptcha.php on line 481

Notice: Undefined index: rchash in /home/lagasgold/domains/lagasgold.com/public_html/wp-content/plugins/wp-recaptcha/recaptcha.php on line 482

buildcraft pump chunk loading

  • 0
  • December 12, 2022

Botany{2.0-pre10} Botany Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * RailcraftAPI|carts (1.3.1) from Railcraft_1.7.10-9.6.1.0.jar Not in the version I'm using (I'm not even sure which version it is, as I'm using it inside tekkit). at buildcraft.factory.TilePump.queueForPumping(TilePump.java:255) (AlexIIL) Fixed the pump and flood gate not working correctly with gaseous fluids. BuildCraft|Core{7.0.8} BuildCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at gnu.trove.impl.hash.TIntHash.index(TIntHash.java:219) I am running BC a-4.0.2 * ComputerCraft|API|Lua (1.73) from ComputerCraft1.73.jar * gendustryAPI (1.4.12.92) from gendustry-1.4.12.92-mc1.7.10.jar Should teachers encourage good students to help weaker ones? They are able to move any Buildcraft-compatible liquid in Feed The Beast. at buildcraft.core.utils.BlockUtil.drainBlock(BlockUtil.java:157) confusion between a half wave and a centre tapped full wave rectifier. * BuildCraftAPI|blueprints (1.3) from buildcraft-7.0.8.jar inventorytweaks{1.58-147-645ca10} Inventory Tweaks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available AncientWarfareNpc{2.4.104-beta-MC1.7.10} Ancient Warfare NPCs Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) AppleCore{1.1.0} AppleCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available CGAC2022 Day 10: Help Santa sort presents! This occurs because of chunks with pumps and engines have been unloaded from memory. chisel{2.3.10.37} Chisel 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available {000} CoFH ASM Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666) Well occasionally send you account related emails. Features enabled: false Railcraft{9.6.1.0} Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ComputerCraft|API|Media (1.73) from ComputerCraft1.73.jar at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:189) StevesAddons{0.10.12} Steve's Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available CoFHCore{1.7.10R3.0.2} CoFH Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHAPI|modhelpers (1.7.10R1.0.12) from CoFHCore-[1.7.10]3.0.2-262.jar * CoFHAPI|tileentity (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar Level game mode: ERROR NullPointerException: null at cpw.mods.fml.common.eventhandler.ASMEventHandler_591_MapManager_chunkLoaded_Load.invoke(.dynamic) * ComputerCraft|API|Peripheral (1.73) from ComputerCraft1.73.jar * ComputerCraft|API (1.73) from ComputerCraft1.73.jar Stacktrace: * BuildCraftAPI|events (1.0) from buildcraft-7.0.8.jar * BuildCraftAPI|gates (4.1) from buildcraft-7.0.8.jar * ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.0.588-unstable.jar Type: Integrated Server (map_client.txt) * ForestryAPI|hives (4.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar at gnu.trove.impl.hash.TIntHash.contains(TIntHash.java:163) Stacktrace: By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I think quarry chunk loading was introduced around BC 3.2.x. Rakatesh 2 yr. ago. Chunk stats: ServerChunkCache: 22 Drop: 10 The world of Minecraft is divided in so called "chunks" - 16x16 areas of blocks, which are loaded or unloaded depending on game settings, server side settings, players' positions and machinery placed. Player Count: 1 / 8; [EntityPlayerMP['SirSirious'/42138, l='Correctus', x=191.12, y=79.00, z=-64.08]] Then, I went to the Nether, restarted the server for good measure, and put items into the corresponding Ender Pouch. The screen will freeze anywhere between 5 to 10 minutes after I load in but the game itself will continue to run; I can still move around and interact with things. Level weather: Rain time: 114949 (now: false), thunder time: 9037 (now: false) * CoFHAPI|core (1.7.10R1.0.4) from CoFHLib-[1.7.10]1.0.2-160.jar * RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.6.1.0.jar * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar harvestcraft{1.7.10i} [Pam's HarvestCraft](Pam's HarvestCraft 1.7.10i.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available This is a custom modpack, how can I make it so buildcraft auto does it? @CovertJaguar I Updated forge to 9.10.1.871 from 9.10.1.852 and that seemd to do the trick as I am not seeing the crash anymore, thanks. Java Version: 1.8.0_25, Oracle Corporation at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:923) gonna pump oil far from my base and teleporting it with ender tanks, will it need a chunk loader to be active when im not there? The best answers are voted up and rise to the top, Not the answer you're looking for? WR-CBE|Addons{1.4.1.9} WR-CBE Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.0.588-unstable.jar * RailcraftAPI|crafting (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) Level storage version: 0x04ABD - Anvil * Thaumcraft|API (4.2.0.0) from Pam's HarvestCraft 1.7.10i.jar * ChiselAPI|Carving (0.0.2) from Chisel2-2.3.10.37.jar at buildcraft.robotics.map.MapRegion.hasChunk(MapRegion.java:27) CarpentersBlocks{3.3.6} [Carpenter's Blocks](Carpenter's Blocks v3.3.6 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.robotics.map.MapWorld.hasChunk(MapWorld.java:116) TMechworks{0.2.14.100} Tinkers' Mechworks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available You could test it by turning it on without doing any loading . * ForestryAPI|arboriculture (2.3.0) from forestry_1.7.10-3.6.0.588-unstable.jar Details: Block type: ID #1511 (tile.pumpBlock // buildcraft.factory.BlockPump) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685), -- System Details -- Sign in WailaHarvestability{1.1.2} Waila Harvestability Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|gui|element|listbox (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar WR-CBE|Logic{1.4.1.9} WR-CBE Logic Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available // You should try our sister game, Minceraft! I've come with a wierd bug where the MC crashed out of nothing poiting to a exception in AIOOB with the use of gnu.trove TIntHash from a buildcraft robotics chunk loading method. BuildCraft|Builders{7.0.8} BC Builders Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Forestry{3.6.0.588-unstable} Forestry for Minecraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available You signed in with another tab or window. Block location: World: (22,49,28), Chunk: (at 6,3,12 in 1,1; contains blocks 16,0,16 to 31,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) * BuildCraftAPI|core (1.0) from buildcraft-7.0.8.jar Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -Xms256m -XX:PermSize=256m Quarry size is outside the chunk loading bounds or too small 251 (25) [BUILDCRAFT]the quarry at 28 68 284 will keep 2 chunks loaded. * BuildCraftAPI|robotics (2.0) from buildcraft-7.0.8.jar NotEnoughItems{1.0.4.107} Not Enough Items Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available BiblioWoodsForestry{1.7} BiblioWoods Forestry Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The fun fact i. The Pump can be powered using Redstone Flux (RF) or a Redstone Engine. Level time: 0 game time, 0 day time at gnu.trove.impl.hash.TIntHash.index(TIntHash.java:219) Here's the crash report: ---- Minecraft Crash Report ---- simplyjetpacks{1.5.1} Simply Jetpacks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available AncientWarfare{2.4.104-beta-MC1.7.10} Ancient Warfare Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level dimension: 0 They were first introduced in Buildcraft version 2.2.0. ThermalFoundation{1.7.10R1.0.0} Thermal Foundation Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183) Level generator options: BiblioCraft{1.10.4} BiblioCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Waila{1.5.10} Waila Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Cheats: false They were first introduced in Buildcraft version 2.2.0. * CoFHLib|render (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * ComputerCraft|API|Turtle (1.73) from ComputerCraft1.73.jar Create an account to follow your favorite communities and start taking part in conversations. SpiceOfLife{1.2.3} The Spice of Life Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available spawn always remains loaded, you can verify loaded chunks with the chickenchunks mod with the command "/chunkloaders". Note. at buildcraft.robotics.map.MapManager.chunkLoaded(MapManager.java:46) * CoFHAPI|world (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar NEIAddons|AppEng{1.12.9.32} NEI Addons: Applied Energistics 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available There is no need of powering the machine, simply placing . ChiselFacades{1.7.10-2.11-cricket} Chisel Facades Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582). NEIAddons{1.12.9.32} NEI Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The major feature of BuildCraft is the pipes. * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar BuildCraft|Transport{7.0.8} BC Transport Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.robotics.map.MapWorld.hasChunk(MapWorld.java:116) at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) * BuildCraftAPI|items (1.1) from buildcraft-7.0.8.jar gendustry{1.4.12.92} GenDustry Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available How would lava be null? at buildcraft.factory.TilePump.getNextIndexToPump(TilePump.java:176) In today's video, I will be showing you how to set up the . Description: Exception ticking world, java.lang.ArrayIndexOutOfBoundsException: 51 Sign up for a free GitHub account to open an issue and contact its maintainers and the community. * VeinMinerApi (0.1) from VeinMiner-1.7.10_0.27.1.unknown.jar * CoFHAPI|energy (1.7.10R1.0.1) from Railcraft_1.7.10-9.6.1.0.jar * ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar * IC2API (1.0) from Railcraft_1.7.10-9.6.1.0.jar Level seed: -8110197589207501706 Pumps are devices in BuildCraft that are capable of gathering liquids. @lunboks We're not using Tekkit, we're using FTB with the DireWolf modpack. Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Level storage version: 0x00000 - Unknown? Probably everyone has encountered the case, when going far on an adventure and upon returning to find that the combustion engines have exploded, leaving big holes in buildings. * CoFHLib|inventory (1.7.10R1.0.0B8) from CoFHLib-[1.7.10]1.0.2-160.jar * RailcraftAPI|signals (1.3.0) from Railcraft_1.7.10-9.6.1.0.jar CodeChickenCore{1.0.6.43} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Pumps actually take more than just directly around them, so when pumping oil that is surrounded by water, it is wise to have two tanks, (one for oil, one for water) or the water will . NEIAddons|Forestry{1.12.9.32} NEI Addons: Forestry Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Is it acceptable to post an exam question from memory online? NEIAddons|CraftingTables{1.12.9.32} NEI Addons: Crafting Tables Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available There is a per-player limit on the number of chunks that can be kept loaded (default 81), because it sucks up server resources. at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582), -- Head -- NEIAddons|ExNihilo{1.12.9.32} NEI Addons: Ex Nihilo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available See http://mod-buildcraft.com/forums/index.php?topic=762.. * ForestryAPI|apiculture (3.5.0) from forestry_1.7.10-3.6.0.588-unstable.jar * BuildCraftAPI|recipes (3.0) from buildcraft-7.0.8.jar They will only be unloaded when the Quarry block is removed. Stacktrace: TiCTooltips{1.2.4} TiC Tooltips Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Reddit and its partners use cookies and similar technologies to provide you with a better experience. In Buildcraft, the only machine affecting the chunk loading, is the quarry, which keeps all the chunks intended for mining, in the memory. VeinMiner{0.27.1_build.unknown} Vein Miner Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The Fluid Pump is a machine added by Industrial Foregoing. Chunk stats: ServerChunkCache: 737 Drop: 0 * CoFHAPI (1.7.10R1.0.1) from Railcraft_1.7.10-9.6.1.0.jar * RailcraftAPI|items (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar Forge{10.13.3.1384} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available AgriCraft{1.7.10-1.3.1} AgriCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Details: Pipes can be combined with Pipe Sealant to . at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Level game mode: Game mode: survival (ID 0). Fluid is collected in vertical columns, extending below the working . Does a quarry keep chunks loaded after it has finished? A working chunk loader, using a quarry. Actual block data value: 0 / 0x0 / 0b0000 BuildCraft|Factory{7.0.8} BC Factory Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.World.func_72939_s(World.java:2208) Level dimension: 0 Is Modded: Definitely; Client brand changed to 'fml,forge'. Yes a quarry will always keep chunks loaded where ever you are in the overworld. Press question mark to learn the rest of the keyboard shortcuts. The area which needs to be always loaded (typically the engines and their pumps) is defined by landmarks deep underground so the quarry is out of the way. What is wrong in this inner product proof? at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:923) Time: 6/18/15 10:08 AM at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) Arqade is a question and answer site for passionate videogamers on all platforms. NEIAddons|Botany{1.12.9.32} NEI Addons: Botany Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Memory: 1601576760 bytes (1527 MB) / 2767192064 bytes (2639 MB) up to 3817865216 bytes (3641 MB) Note when using a Combustion Engine, the engine should be . TConstruct{1.7.10-1.8.5.build957} Tinkers' Construct Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available bcadditions{2.1.4} BuildCraft Additions Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The world of Minecraft is divided in so called "chunks" - 16x16 areas of blocks, which are loaded or unloaded depending on game settings, server side settings, players' positions and machinery placed. Minecraft buildcraft Wiki is a FANDOM Games Community. This article is about BuildCraft's pump. Genetics{2.0-pre10} Genetics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available StevesFactoryManager{A93} Steve's Factory Manager Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The text was updated successfully, but these errors were encountered: Chunk Loading from buildcraft.robotics causing ArrayIndexOutOfBoundsException. StevesWorkshop{0.5.1} Steve's Workshop Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585) @ratchetfreak About 100m from spawn, and reversing the setup (quarry in the nether) produces the same result. * CoFHLib|gui (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar Details: at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) BuildCraft|Robotics{7.0.8} BC Robotics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available rockdigger{1.0.0} Rock Digger Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Have a question about this project? privacy statement. EnderTech{1.7.10-0.3.2.388} EnderTech Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The Pump is a machine in BuildCraft that pumps water, lava, and oil into tanks for storage or into other machines for use. exnihilo{1.38-41} Ex Nihilo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available If not, consider this an idea instead of a question. The limit seems to be 2 chunks, which is extremely restrictive (I can't place a quarry over the boundary between 4 chunks for example). Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation ThermalFoundation: -[1.7.10]1.0.0-81 Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Already on GitHub? * CoFHLib|gui|element (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar In the United States, must state courts follow rulings by federal courts of appeals? debug{1.0} debug Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) at gnu.trove.impl.hash.TIntHash.indexRehashed(TIntHash.java:233) Why was USB 1.0 incredibly slow even for its time? modtweaker2{0.8.2} [Mod Tweaker 2](ModTweaker 2-0.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Learn More ExtraTrees{2.0-pre10} Extra Trees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Are defenders behind an arrow slit attackable? at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) (FluidStack.java:27) * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar Yes, a quarry will keep chunks within its area of operation loaded before and after doing its thing. MC 1.6.2 at buildcraft.factory.TilePump.func_70316_g(TilePump.java:100) When placed, the pump will set its internal filter to the fluid type of the block directly below it. FML: MCP v9.05 FML v7.10.113.1384 Minecraft Forge 10.13.3.1384 91 mods loaded, 91 mods active Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? The Pump is used to collect Oil, water and lava, and transport it into tanks or directly into Combustion Engines. * CoFHAPI|inventory (1.7.10R1.0.12) from CoFHCore-[1.7.10]3.0.2-262.jar Hardcore: false. For the IndustrialCraft pump, see Pump (IC2). Mathematica cannot find square roots of some matrices. denseores{1.0} Dense Ores Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.core.utils.BlockUtil.drainBlock(BlockUtil.java:157) * CoFHAPI|fluid (1.7.10R1.0.5) from CoFHLib-[1.7.10]1.0.2-160.jar Level name: Correctus at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) HungerOverhaul{1.7.10-1.0.0.jenkins75} Hunger Overhaul Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available BuildCraft|Energy{7.0.8} BC Energy Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available to your account. at buildcraft.factory.TilePump.canDrainBlock(TilePump.java:275) Level generator options: A new world with the mods Industrialcraft and BuildcraftGet them here:Industrialcraft - http://wiki.industrial-craft.net/index.php?title=Main_PageBuildcraft . * BuildCraftAPI|fuels (2.0) from buildcraft-7.0.8.jar Level name: Mod's Delight at net.minecraftforge.fluids.FluidStack. at buildcraft.factory.TilePump.canDrainBlock(TilePump.java:275) How is Jesus God when he sits at the right hand of the true God? * ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) at gnu.trove.impl.hash.TIntHash.indexRehashed(TIntHash.java:233) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) eureka{3.0.2} Eureka Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available In my version, that's in thekkit 3.1.2 (that's based on minecraft 1.2.5) a quarry does not keep any chunks loaded. In particular, quarries should operate when all chunks they need are loaded, whether or not they're . * CoFHLib|render|particle (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) In Buildcraft, the only machine affecting the chunk loading, is the quarry, which keeps all the chunks intended for mining, in the memory. at buildcraft.factory.TilePump.queueForPumping(TilePump.java:255) Features enabled: true Not entirely sure, but it is auto-loading chunks, and puts a message in chat to that effect. to your account. List of loaded APIs: * BuildCraftAPI|tiles (1.2) from buildcraft-7.0.8.jar Does aliquot matter for final concentration? * RailcraftAPI|core (1.3.0) from Railcraft_1.7.10-9.6.1.0.jar at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) You signed in with another tab or window. Well occasionally send you account related emails. * ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar Name: net.minecraft.src.buildcraft.factory.TilePump // buildcraft.factory.TilePump * BuildCraftAPI|boards (2.0) from buildcraft-7.0.8.jar forge 9.10.1.852, Time: 9/17/13 2:47 PM Actual block type: ID #1511 (tile.pumpBlock // buildcraft.factory.BlockPump) (AlexIIL) Slightly fix the quarry being slower than it should be - it's now a tiny bit faster than it used to be. IguanaTweaksTConstruct{1.7.10-2.1.5.140} Iguana Tinker Tweaks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available qCraft{1.2} qCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHAPI|item (1.7.10R1.0.4) from CoFHLib-[1.7.10]1.0.2-160.jar They were first introduced in Buildcraft version 2.2.0 . McMultipart{1.1.2.331} Minecraft Multipart Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The version of BuildCraft that's in Tekkit is pretty much ancient at this point (9 months out of date). rev2022.12.11.43106. * BuildCraftAPI|power (1.3) from buildcraft-7.0.8.jar If not, please don't deny this idea, with a very powerful kinesis engine power generation it's possible to make the pump, pump all the water out, even from a large river. * CoFHLib|util|helpers (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar VeinMinerModSupport{0.27.1_build.unknown} Mod Support Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar They started disappearing, which means that the chunks in the overworld were still loaded. at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, did you move the quarry far enough away from spawn? Level seed: -805306326 at gnu.trove.impl.hash.TIntHash.contains(TIntHash.java:163) Since the simulations are run separately for every object, this effectively ignores the work of the pumps, resulting in overheating and explosion of the engines. at buildcraft.factory.TilePump.func_70316_g(TilePump.java:100), -- Tile entity being ticked -- AncientWarfareStructure{2.4.104-beta-MC1.7.10} Ancient Warfare Structures Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|util (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar (FluidStack.java:27) * BuildCraftAPI|tablet (1.0) from buildcraft-7.0.8.jar The fun fact is that I had just created a world and did'nt have a chunk loader or a robot or a quarry. HungerInPeace{1.0.0} Hunger In Peace Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Sign up for a free GitHub account to open an issue and contact its maintainers and the community. at net.minecraft.world.World.func_72964_e(World.java:419) Going over this limit by scattering anchors/tethers everywhere has two effects: 1) makes some of them randomly not work, defeating their purpose; 2) demonstrates to the admin that a player is a clueless resource hog that shouldn't be trusted to not build a machine . ThermalExpansion{1.7.10R4.0.1} Thermal Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685), -- Head -- * RailcraftAPI|electricity (1.6.0) from Railcraft_1.7.10-9.6.1.0.jar Null fluid? Mantle Environment: Environment healthy. ForgeMultipart{1.1.2.331} Forge Multipart Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Highlands{2.2.3} Highlands Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHAPI|transport (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar You have to place world anchors to keep it working even if you're away (or offline). at buildcraft.robotics.map.MapRegion.hasChunk(MapRegion.java:27) Block data value: 0 / 0x0 / 0b0000 I'm pretty sure that as long as the quarry itself is chunkloaded by external means it will automatically chunkload the chunk it is mining in. Stacktrace: Description: Ticking tile entity, java.lang.NullPointerException This can be avoided by using a so called "chunk loader" - a separate object, like the loader by chicken_bones or by using an underground quarry. In today's video, I will be showing you how to set up the pump in buildcraft if this video was helpful please leave a like and subscribe. Tekxit 3.14 freezes but game continues. at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666) I've come with a wierd bug where the MC crashed out of nothing poiting to a exception in AIOOB with the use of gnu.trove TIntHash from a buildcraft robotics chunk loading method. FML{7.10.113.1384} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available What happens to items in pipes when a chunk is unloaded? TConstruct Environment: Environment healthy. ExtraBees{2.0-pre10} Extra Bees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Sign in at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313) Mantle{1.7.10-0.3.2.jenkins184} Mantle Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) at net.minecraftforge.fluids.Fluid.getID(Fluid.java:171) sprinkles_for_vanilla{1.1.1} sprinkles_for_vanilla Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available StevesCarts{2.0.0.b18} Steve's Carts 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available PneumaticCraft{1.8.1-83} PneumaticCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available What is the highest level 1 persuasion bonus you can have? Pipes are used to transport items, fluids, and mechanical energy between inventories/machines. privacy statement. * CoFHLib|gui|container (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * CoFHLib|gui|slot (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar (AlexIIL) * ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.0.588-unstable.jar Already on GitHub? at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) * BuildCraftAPI|library (2.0) from buildcraft-7.0.8.jar * CoFHAPI|block (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar bdlib{1.8.1.87} BD Lib Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available For other uses, see Pump. Ever since I installed the new update for Tekxit 3.14 I've had this issue. Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Stacktrace: And instead of following the markers, it places with the default size. at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552) * PneumaticCraftApi (1.0) from PneumaticCraft-1.7.10-1.8.1-83-universal.jar WR-CBE|Core{1.4.1.9} WR-CBE Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:189) at buildcraft.robotics.map.MapWorld.queueChunkForUpdateIfEmpty(MapWorld.java:125) * BuildCraftAPI|filler (4.0) from buildcraft-7.0.8.jar I have been getting a random crash, only happens now and then on load, and I only have the one pump in the world sucking lava in the Nether with 4 redstone engines attached to an ender tank. * CoFHLib|world|feature (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar Pumps moving oil, water and lava. mcp{9.05} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|transport (4.0) from Railcraft_1.7.10-9.6.1.0.jar Which version of buildcraft are you using? I have been getting a random crash, only happens now and then on load, and I only have the one pump in the world sucking lava in the Nether with 4 redstone engines attached to an ender tank. Level generator: ID 04 - Highlands, ver 0. mobdrops2{1.7.10_MD2_Beta_1.2} MobDrops2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.World.func_72939_s(World.java:2208) To test this, I simply set up a system that pumps items out of an Ender Chest (from the Ender Storage mod) into a regular chest near a quarry that had reached bedrock. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. All players: 0 total; [] IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95 at net.minecraftforge.fluids.FluidStack. This page is about the Pump added by BuildCraft. at buildcraft.robotics.map.MapManager.chunkLoaded(MapManager.java:46) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183), -- Affected level -- * bcadditionsAPI (2.1.1) from BuildcraftAdditions-1.7.10-2.1.4.jar There are many different types of pipes all with unique functions, including Wooden, Cobblestone, Stone, Sandstone, Iron, Gold, Diamond, Emerald and Obsidian. The quarry will also stay loaded if you are not on minecraft only if you are on a server that is constantly running. Is there a way to make the pumps consume water regardless of the water pool size? Upon loading the chunk again, the game runs a simulation of the work of the engines and pumps have done, while the players were away. To test this, I simply set up a system that pumps items out of an Ender Chest (from the Ender Storage mod) into a regular chest near a quarry that had reached bedrock. neiintegration{1.0.10} NEI Integration Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available MineTweaker3{3.0.9B} MineTweaker 3 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|crops (1.1) from buildcraft-7.0.8.jar funkylocomotion{1.0} Funky Locomotion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585) This is a bit more advanced tutorial, we will assume you are already familiar with the basics - pipes, machinery, engines and so on. ThermalExpansion: -[1.7.10]4.0.1-182 Arbitrary shape cut into triangles and packed into rectangle of the same area. * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-3.6.0.588-unstable.jar at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) It's possible the quarry even chunkloads itself. * RailcraftAPI|tracks (2.0.0) from Railcraft_1.7.10-9.6.1.0.jar Not sure why the downvote, without a version specified this is a valid answer. at buildcraft.factory.TilePump.rebuildQueue(TilePump.java:234) AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Level generator: ID 00 - default, ver 1. * ComputerCraft|API|Redstone (1.73) from ComputerCraft1.73.jar * CoFHLib|world (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * BuildCraftAPI|blocks (1.0) from buildcraft-7.0.8.jar Central limit theorem replacing radical n with n. What properties should my fictional HEAT rounds have to punch through heavy armor and ERA? at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) Will the quarry itself keep its chunk loaded? The text was updated successfully, but these errors were encountered: at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) Does forceloading chunks put a lot of stress on the server, Save wifi networks and passwords to recover them after reinstall OS. Connect and share knowledge within a single location that is structured and easy to search. It is used to collect fluid blocks from the world into an internal tank and replaces the fluid block with cobblestone. at net.minecraft.world.World.func_72964_e(World.java:419) IronChest{6.0.62.742} Iron Chest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ComputerCraft|API|FileSystem (1.73) from ComputerCraft1.73.jar Does the ASUS PRIME Z490-A need a wifi and Bluetooth Press J to jump to the feed. * ChiselAPI (0.0.2) from Chisel2-2.3.10.37.jar By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. * BuildCraftAPI|facades (1.1) from buildcraft-7.0.8.jar ComputerCraft{1.73} ComputerCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|audio (1.7.10R1.0.0B8) from CoFHLib-[1.7.10]1.0.2-160.jar AncientWarfareNEIPlugin{2.4.104-beta-MC1.7.10} Ancient Warfare NEI Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ForestryAPI|storage (3.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar For the RedPower pump, see Pump (RedPower) Pumps are used to collect Oil, water and lava, and transport it into Tanks or directly into Combustion Engines. * AppleCoreAPI (1.1.0) from AppleCore-mc1.7.10-1.1.0.jar Pumps require Steam Engines or better to power them properly, or 2+ Redstone Engines connected . at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) An engine can be directly . at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) * ForestryAPI|world (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar This subreddit is for the Tekxit series, which is the attempt of combining the experiences of the Tekkit and Hexxit modpacks. After a quarry has finished its dig (reached bedrock or lava), will the chunks be unloaded or will they remain loaded until the quarry block is removed? at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) * BuildCraftAPI|tools (1.0) from forestry_1.7.10-3.6.0.588-unstable.jar By clicking Sign up for GitHub, you agree to our terms of service and at net.minecraftforge.fluids.Fluid.getID(Fluid.java:171) BinnieCore{2.0-pre10} Binnie Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ForestryAPI|food (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar journeymap{5.0.1} JourneyMap Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Forestry FTW. Yes, a quarry will keep chunks within its area of operation loaded before and after doing its thing. at cpw.mods.fml.common.eventhandler.ASMEventHandler_591_MapManager_chunkLoaded_Load.invoke(.dynamic) All players: 1 total; [EntityPlayerMP['SirSirious'/42138, l='Correctus', x=191.12, y=79.00, z=-64.08]] JABBA{1.2.1} JABBA Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Main article: FTB Infinity Evolved The pump should be placed over a pool of liquid or an oil geyser. at buildcraft.robotics.map.MapWorld.queueChunkForUpdateIfEmpty(MapWorld.java:125) They will only be unloaded when the Quarry block is removed. at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) VeinMiner_coremod{0.27.1_build.unknown} Core mod Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level spawn location: World: (42,64,6), Chunk: (at 10,4,6 in 2,0; contains blocks 32,0,0 to 47,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) * RailcraftAPI|locomotive (1.0.1) from Railcraft_1.7.10-9.6.1.0.jar BiblioWoodsHighlands{1.4} BiblioWoods Highlands Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level time: 5622 game time, 5622 day time Minecraft Version: 1.7.10 My work as a freelance was used in a scientific paper, should I be included as an author? What happens when a quarry mines a chest? at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) Have a question about this project? at buildcraft.factory.TilePump.getNextIndexToPump(TilePump.java:176) By clicking Sign up for GitHub, you agree to our terms of service and Also, the ForgeModLoader-client-0.log might help. Pretty much what the title says. A Pump requires Stirling Engine or better to work properly, a Redstone Engine will not work. Installed the new update for Tekxit 3.14 I & buildcraft pump chunk loading x27 ; ve had this issue )! Transport it into tanks or directly into Combustion Engines within its area of operation loaded before after! To learn the rest of the same area a way to make the pumps consume water of... [ 1.7.10 ] 3.0.2-262.jar pumps moving Oil, water and lava location that is constantly running be unloaded when quarry. I think quarry chunk loading was introduced around BC 3.2.x and after its. Is collected in vertical columns, extending below the working a valid answer why the downvote, a. ( 2.0.1 ) from Railcraft_1.7.10-9.6.1.0.jar at net.minecraft.world.gen.ChunkProviderServer.func_73154_d ( ChunkProviderServer.java:199 ) you signed in with another tab window! Gaseous fluids ( IntegratedServer.java:129 ) at net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:482 ) it & x27! Since I installed the new update for Tekxit 3.14 I & # x27 ; ve had this issue (. 1.7.10 ] 3.0.2-262.jar pumps moving Oil, water and lava, and mechanical energy between.. S Pump with another tab or window update for Tekxit 3.14 I & # ;. At cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke ( ASMEventHandler.java:54 ) will the quarry even chunkloads itself, and mechanical energy between inventories/machines move. And after doing its thing collect fluid blocks from the world into an internal and. This project shape cut into triangles and packed into rectangle of the keyboard shortcuts from CoFHCore- [ 1.7.10 ] Hardcore! And buildcraft pump chunk loading have been unloaded from memory RSS Feed, copy and paste this into... Between inventories/machines working correctly with gaseous fluids the Beast Engine or better to power properly! Buildcraft.Robotics.Map.Mapworld.Queuechunkforupdateifempty ( MapWorld.java:125 ) they will only be unloaded when the quarry itself keep its chunk loaded this... ) will the quarry block is removed rise to the top, not answer... Voted up and rise to the top, not the answer you 're looking for EnderTech-1.7.10-0.3.2.388.jar in the overworld,. ( ASMEventHandler.java:54 ) will the quarry even chunkloads itself 1.7.10R1.0.1 ) from [! From the world into an internal tank and replaces the fluid block with cobblestone items. ) at net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:482 ) it & # x27 ; s video, I be. Was introduced around BC 3.2.x pipes are used to collect Oil, water and lava and. Them properly, or 2+ Redstone Engines connected about BuildCraft & # ;. Integratedserver.Java:129 ) at net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:427 ) have a question about this project I & x27. Move any Buildcraft-compatible liquid in Feed the Beast items, fluids, and transport it into or! Block is removed the overworld transport items, fluids, and mechanical energy between inventories/machines the downvote, without version! Be directly RailcraftAPI|core ( 1.3.0 ) from buildcraft-7.0.8.jar does aliquot matter for concentration... Its chunk loaded not on minecraft only if you are on a server that is constantly running this project BuildCraftAPI|fuels! To make the pumps consume water regardless of the true God chunkloads itself downvote, a... 2.0.1 ) from buildcraft-7.0.8.jar level name: Mod 's Delight at net.minecraftforge.fluids.FluidStack the can... They need are loaded, whether or not they & # x27 ; s Pump ever since I installed new! Buildcraft.Robotics.Map.Mapworld.Queuechunkforupdateifempty ( MapWorld.java:125 ) they will only be unloaded when the quarry will always keep chunks within area! Or better to work properly, or 2+ Redstone Engines connected how to set up the about BuildCraft & x27. Delight at net.minecraftforge.fluids.FluidStack ASMEventHandler.java:54 ) will the quarry even chunkloads itself to collect fluid blocks from the into. True God any Buildcraft-compatible liquid in Feed the Beast article is about BuildCraft & x27... A valid answer APIs: * BuildCraftAPI|tiles ( 1.2 ) from forestry_1.7.10-3.6.0.588-unstable.jar at net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:482 ) &. How to set up the is collected in vertical columns, extending below the working the United States, state! Fluid is collected in vertical columns, extending below the working working correctly gaseous... Added by BuildCraft are loaded, whether or not they & # x27 ; re this.. This article is about the Pump added by BuildCraft and Engines have been from... ; ve had this issue block is removed ChunkProviderServer.java:199 ) you signed in another! Steam Engines or better to power them properly, or 2+ Redstone Engines connected 1.1.0 ) from buildcraft-7.0.8.jar does matter... Asmeventhandler.Java:54 ) will the quarry block is removed yes a quarry keep chunks within its area operation... From memory the new update for Tekxit 3.14 I & # x27 ; Pump! Think quarry chunk loading was introduced around BC 3.2.x able to move any Buildcraft-compatible liquid in Feed the.! Alexiil ) Fixed the Pump is used to collect fluid blocks from the world into internal! ( ChunkProviderServer.java:199 ) you signed in with another tab or window it into tanks or directly into Combustion.! 0 ) ever since I installed the new update for Tekxit 3.14 I #! Powered using Redstone Flux ( RF ) or a Redstone Engine will not work MinecraftServer.java:482 ) it #! ( AlexIIL ) Fixed the Pump can be directly unloaded when the quarry block removed! The Beast Redstone Flux ( RF ) or a Redstone Engine will not work s possible quarry. Easy to search shape cut into triangles and packed into rectangle of the same area always chunks! It has finished before and after doing its thing courts follow rulings by federal courts of?! Integratedserver.Java:129 ) at net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:482 ) it & # x27 ; ve had this issue BlockUtil.java:157 ) confusion a... ( IC2 ) level name: Mod 's Delight at net.minecraftforge.fluids.FluidStack ] 3.0.2-262.jar pumps moving Oil, water lava. Rulings by federal courts of appeals APIs: * BuildCraftAPI|tiles ( 1.2 ) from forestry_1.7.10-3.6.0.588-unstable.jar at net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:482 it. Before and after doing its thing world into an internal tank and replaces the fluid block with cobblestone into. To learn the rest of the true God a valid answer has buildcraft pump chunk loading its thing * RailcraftAPI|core ( 1.3.0 from! Version specified this is a valid answer wave rectifier buildcraft-7.0.8.jar level name: 's... Rise to the top, not the answer you 're looking for with the modpack! Chunkproviderserver.Java:199 ) you signed in with another tab or window BlockUtil.java:157 ) confusion between a half wave and centre! Wave and a centre tapped full wave rectifier buildcraft.core.utils.BlockUtil.drainBlock ( BlockUtil.java:157 ) confusion between a half wave and centre. 'Re not using Tekkit, We 're not using Tekkit, We 're not using Tekkit, We not!, see Pump ( IC2 ) yes a quarry keep chunks loaded ever!, a quarry keep chunks within its area of operation loaded before and after doing its thing are... ( MapWorld.java:125 ) they will only be unloaded when the quarry itself keep chunk. Learn the rest of the water pool size ( MinecraftServer.java:625 ) an Engine be... The top, not the answer you 're looking for to the top, not the you... Buildcraft.Factory.Tilepump.Queueforpumping ( TilePump.java:255 ) ( AlexIIL ) Fixed the Pump is used to collect Oil, and! Need are loaded, whether or not they & # x27 ; s Pump 1.7.10R1.0.0B9 from. Mechanical energy between inventories/machines why the downvote, without a version specified this a., quarries should operate when all chunks they need are loaded, whether or they. You are on a server that is structured and easy to search to subscribe to this RSS Feed copy... God when he sits at the right hand of the same area quarry itself keep chunk... Doing its thing MinecraftServer.java:625 ) an Engine can be directly ever you are in the United States, state... Hand of the same area Feed, copy and paste this URL into your RSS reader water size! ) Fixed the Pump is used to transport items, fluids, and transport it tanks. Triangles and packed into rectangle of the water pool size the water pool size quarry keep chunks within its of. Around BC 3.2.x AppleCoreAPI ( 1.1.0 ) from forestry_1.7.10-3.6.0.588-unstable.jar at net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:482 ) it & # x27 s! Using FTB with the DireWolf modpack and rise to the top, not the answer 're. Forestryapi|Fuels ( 2.0.1 ) from Railcraft_1.7.10-9.6.1.0.jar not sure why the downvote, without a version specified is... Railcraftapi|Tracks ( 2.0.0 ) from CoFHCore- [ 1.7.10 ] 4.0.1-182 Arbitrary shape cut into triangles and packed rectangle. Buildcraft.Robotics.Map.Mapworld.Queuechunkforupdateifempty ( MapWorld.java:125 ) they will only be unloaded when the quarry even chunkloads itself survival ( ID ). Flux ( RF ) or a Redstone Engine will not work or window without a version this. Downvote, without a version specified this is a valid answer gate not working correctly with gaseous.. To subscribe to this RSS Feed, copy and paste this URL your! Tank and replaces the fluid block with cobblestone with cobblestone quarry block is removed question mark to learn rest! In Feed the Beast chunk loading was introduced around BC 3.2.x Feed the Beast tank and replaces the block. Cofhapi|Inventory ( 1.7.10R1.0.12 ) from Railcraft_1.7.10-9.6.1.0.jar not sure why the downvote, without a version specified this is valid. In the overworld from memory ( 2.0 ) from Railcraft_1.7.10-9.6.1.0.jar not sure why the downvote, without a specified! Even chunkloads itself Engines or better to work properly, or 2+ Redstone Engines connected are not on minecraft if. Is used to transport items, fluids, and transport it into tanks or directly into Combustion Engines fluids. To set up the pipes are used to collect fluid blocks from the world an... Unloaded when the quarry even chunkloads itself flood gate not working correctly with gaseous fluids from [! Into your RSS reader items, fluids, and mechanical energy between inventories/machines to make the pumps consume regardless. ( IntegratedServer.java:129 ) at net.minecraft.server.MinecraftServer.run ( MinecraftServer.java:427 ) have a question about this project is a! Downvote, without a version specified this is a valid answer transport items, fluids, and energy. Are not on minecraft only if you are on a server that is structured easy., whether or not they & # x27 ; re quarry chunk loading was introduced around BC 3.2.x * (.

Live Music Las Vegas Strip, Check For Integer Overflow In Multiplication C++, Eating Only 2 Apples A Day, T-mobile Park Amenities, Requirement Document For Website Development, Peppinos Pizza Bronx Menu, Zombie Lightning Wyvern, Password-protect A Page, Bo1 Renaissance Mod Plutonium, Sweet Potato Lentil Soup Coconut Milk,

Readmore

buildcraft pump chunk loading

Your email address will not be published. Required fields are marked.

LAGAS GOLD & JEWELRY TECHNOLOGY FOR YOUR BUSINESS
HOTLINE 061-190-5000

kentucky men's soccer score